Mobile
Learning Technologies
Over two thousand years ago a Greek philosopher named
Socrates realized that his students understood more by answering questions then
being told the answer (Abrahamson, nd). Today, students still learn more by
answering the questions. With modern technology, teachers can provide the
active learning that Socrates discovered so long ago.
With a Classroom Communication System (CCS) or clickers, teachers
can get their students actively involved in the class discussion, students can get
immediate feedback about their answers and how the rest of the class answered
the question. When clickers are used in the classroom the students are more
actively engaged, enjoy class more, come to class better prepared, and pay more
attention in class (Abrahamson, nd). Using the clickers has other benefits as
well. When using the clickers, students feel more empowered to answer the
question because their answers remain anonymous which leads to almost 100% participation.
Clickers also help students who are shy or would not otherwise participate in
the discussion become active participants and have the freedom to express their
voice (Bojinova & Oigara, 2013). When the clicker technology was employed
in the classroom student’s performance went up, they were better prepared for
exams, they were more actively engaged in the discussion, and they found class
to be more interesting (Vaterlaus, Beckert, Fauth, & Teemant, 2012).
Another technology that can be used in the classroom is
Augmented Reality (AR). This technology allows real and virtual objects to coexist
in the same space, and allows the student to interact with the technology in
real time. It also allows the overlay of virtual objects on real world objects
(Bower, Howe, McCredie, Robinson, & Grover, 2013). This technology can
support education by helping students develop their basic literacy and math skills
to helping students learn another language by blending real world objects with
markers with the new language word on the object (Bower et al., 2013). Students
can upload pictures, text, and audio to create their own 3D stories. Other uses
for AR in the classroom can give the student opportunities to explore the world
beyond the classroom door. They can go on a virtual field trip, or explore
space. Eventually teachers and students will be able to design their own AR
systems. There are several websites that are designed for AR. They are: http://zooburst.com, http://questvisual.com, and http://www.terminaleleven.com/skyview.
References
Abrahamson, A.L. (nd).
Teaching with Classroom Communication System-What it involves and why it works. Better Education Inc. Yorktown, VA.
Bojinova, E., &
Oigara, J. (2013). Teaching and learning with clickers in higher education. International
Journal of Teaching and Learning in Higher Education, v25n2, 154-165.
Bower, M., Howe, C.,
McCredie, N., Robinson, A., & Grover, D. (2014). Augmented Reality in education-cases, places, and potentials.
Educational Media International, v51n1, 1-15.
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