Educational
Technologies
Incorporating technology in the classroom is the wave of
the future. It allows learners to collaborate, share, and understand (Tamarkin
& Rodrigo, 2011). It allows for collaboration in real time and the learner
to be able to demonstrate that they know why and how something works (Tamarkin
et al., 2011).
When reviewing the blogs of my fellow learners over the
last eight weeks, there are several technologies that standout. The first one
is from Adam Pierre’s week 7 blog. This is the week we discussed digital
citizenship. The technology he talked about was at http://www.ongaurdonline.gov/media/game-0005-id-theft-faceoff.
This is a game that can be played by students to warn them about identity
theft, and the hazards of putting too much personal information on the
Internet. Although my students are not allowed on the web, they are very vulnerable
to having their identities stolen. I would use this game as a starting point to
discussing this problem with them and what steps they could take to protect
themselves (Pierre, 2015).
The next technology reviewed was from Week 5, Angela
Harris’ blog that discussed games, simulations, and virtual environments. The
technology discussed was Second Life, http://www.secondlife.com.
This site is interactive and would open up learning environments to my students
that they have never experienced before. They would be able to walk through
history, and experience other parts of the world without having to leave the
state. There is no limit to what can be studied thru secondlife (Harris, 2015).
I would use this technology to show the men the world beyond the walls of the
prison, and the boundries of state of West Virginia.
The third technology reviewed was from Week 4, Shirmen
McDonald discussed iPads. For more information on iPads, you can go to www.apple.com.
iPads have made technology easier to access, are cheaper than a computer, and
are mobile. Ease of mobility and affordability has made iPads the technology
choice for higher education. Through the wireless capabilities of the iPad, the
user can access video-conferencing which allows for increased collaboration
among learners, researchers, and teachers (Tamarkin et al., 2011). Through the
use of information technology, learners can collaborate in real time and learn
on a deeper level. I would like to use this technology in my classroom to
extend the lesson, and keep the men in class longer.
In a 21st century classroom it is important to
have the learners use the technology that is available to them to advance the
learning process, and to make sure that the process is a meaningful one.
References
Harris, A. (2015, November 26). Games, simulations,
and virtual environments [Blog message]. Retrieved from: http://angelakharris.blogspot.com
McDonald, S. (2015, November 20). Mobile
learning technologies [Blog message]. Retrieved from: https://shirmenblog.wordpress.com/
Pierre, A. (2015, November 9). Digital Citizenship
[Blog message]. Retrieved from: http://adampierre.blogspot
Tamarkin, M., Rodrigo, S., & The
2011 Educause Evolving Technologies Committee. (2011). Evolving
technologies: A view to tomorrow. Retrieved from:
http://www.educause.edu/ero/article/evolving-technologies-view-tomorrow